Unity Path Defeat The Crimson Hall! (Realm First)

Whilst it has to be said we made a complete mess of the fight the previous instance reset, the highlight being wiping at 2% in a night filled with new and wonderful ways of self-destructing on the way down, the return bout this week yielded a kill within four pulls. An excellently tuned fight, completely […]

Unity Path Achieve A Tribute To Insanity! (Faction First)

This had to be one of the more annoying achievements. Two months ago, we blew it at 11% of the Anub’arak takedown due to an incredibly vexing oversight by a passive healer (the group died), and since then there’s been week after week of random disconnections of MT’s, a couple of questionable errors or just […]

Unity Path Storm The Citadel! (Faction First)

Icecrown was released with 3.3, the server was a laggy mess – virtually unplayable for the first two hours of our first sortie – but we got the job done without too much fuss. The difficulty seems very similar to the non-heroic Colosseum, and we await the real meat of the heroic versions of these […]

Unity Path Defeat Mimiron Firefighter! (Faction First)

The fight has a horrific reputation, but I think the team did very well – five wipe nights total and the boss hit the deck with quite a bit of margin to spare on the ten minute enrage – in relative terms of course! Big kudos to the healing team – we pulled the fight […]

Unity Path Defeat Freya+3 (Faction First)

We probably should have done this last week, but we decided to just mop everything up in a couple of days and have a couple of days breather after the exertions of the weeks before. And within 5 pulls on the night, we cleaned up. In real terms, adding the last Watcher – the ground […]

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