Unity Path Defeat Gunship Battle Heroic! (Realm First)

Posted on | March 3, 2010 | No Comments

Utter pushover. The only thing which will ever stop a team, who has already killed The Lich King to get into the heroic instance in the first place, from one-shotting this is the Lag Monster.

However, congratulations to Kwis who bagged [item]Scourge Hunter’s Vambraces[/item].

Unity Path Defeat Lord Morrowgar Heroic! (Realm First)

Posted on | March 3, 2010 | No Comments

And so the heroic campaign began. Arguably easier than the 10-man heroic as there’s less randomness affecting all or most of your healers at once, this was still no quick pushover.

Congratulations to the first heroic loot winners: Sehana with [item]Frozen Bonespike[/item] and Gojina with [item]Loop of Endless Labyrinth[/item].

Unity Path Defeat The Lich King! (Realm First)

Posted on | February 27, 2010 | No Comments

We made a meal of this fight to be brutally honest – the first week of learning was well below our usual standards, as we lurched from one strategy to the next. On the second we had an outside chance of a kill, but there were still too many mistakes for it to be other than a supremely lucky pull. However, this week it all came together and the final evening it was more a case of when – not if.

The fight is very well tuned, and punished mistakes brutally – it’s especially galling to see a 10 minute pull go directly into the bucket in the space of 10 seconds. Taken slice by slice there’s no great shakes like the penetrating cold horrors of Anub’arak, but the package as a whole was very “Illidanesque” in scope, and not just for the sheer length of the fight.

Congratulations to the loot winners on the night. Amethyst and Illiath both took home [item]Glorenzelg, High-Blade of the Silver Han[/item], whilst Kayel and Mink pocketed [item]Vanquisher’s Mark of Sanctification[/item]and [item]Conqueror’s Mark of Sanctification[/item] respectively, whilst Ataluta rounded off with another [item]Shadowfrost Shard[/item].

For those who want to enjoy our first kill with us, then Amethyst has posted it on YouTube as Part 1 and Part 2.

Unity Path Defeat The Frostwing Halls! (Realm First)

Posted on | February 7, 2010 | No Comments

A challenging fight on the technique level, but not requiring the sheer DPS brutality of the Blood Queen.

It has to be said, we had our clock cleaned in the 10 man version of the fight as a lead in to the 25 campaign, however the latter version turned out to be a little more malleable and less prone to the RNG.

Congratulations to the winners on the night: Wezia with [item]Sindragosa’s Flawless Fang[/item], together with Giggles and Rhoanna who took home a [item]Vanquisher’s Mark of Sanctification[/item].

Unity Path Defeat The Crimson Hall! (Realm First)

Posted on | January 28, 2010 | No Comments

Whilst it has to be said we made a complete mess of the fight the previous instance reset, the highlight being wiping at 2% in a night filled with new and wonderful ways of self-destructing on the way down, the return bout this week yielded a kill within four pulls. An excellently tuned fight, completely centric on damage this will be a block to many.

Congratulations to the loot winners: Sehana with [item]Blood Queen’s Crimson Choker[/item], together with Giggles and Woltarius who both bagged a [item]Vanquisher’s Mark of Sanctification[/item].

Unity Path Defeat The Plagueworks! (Realm First)

Posted on | January 16, 2010 | No Comments

None of us thought that Blizzard would put such a finely tuned boss in the normal version of the instance. The limited attempt mechanic, coupled with next to no information about the boss created a buzz around the fight which hasn’t been seen for a while.

Festergut gave us no problems at all, Rotface a tricky hour or so in the opening gambit to the Plagueworks. Our first week adventures against Professor Putricide however saw us into Phase 3, but not in great shape and certainly nowhere near a kill. Coming up with a completely different strategy for this week, testing it in the 10 mans and then executing it in the 25-man saw us bring home the bacon with 5 attempts to spare, including the obligatory 1% wipe and 2 minutes left on the enrage.

Congratulations to loot winners: Chalace with [item]Vanquisher’s Mark of Sanctification[/item], Amethyst with [item]Protector’s Mark of Sanctification[/item] and Codor with [item]Astrylian’s Sutured Cinch[/item].

Unity Path Achieve A Tribute To Insanity! (Faction First)

Posted on | January 15, 2010 | No Comments

This had to be one of the more annoying achievements.

Two months ago, we blew it at 11% of the Anub’arak takedown due to an incredibly vexing oversight by a passive healer (the group died), and since then there’s been week after week of random disconnections of MT’s, a couple of questionable errors or just plain misfortune.

Of course, it had to be this week. From rescuing The Northrend Beasts from a near certain wipe due to massive lag trashing the movement from two Icehowl charges by the skin of our teeth, the rest of the instance was on rails, including the nastiest possible version of the Faction Champions.

Unity Path Storm The Citadel! (Faction First)

Posted on | December 9, 2009 | No Comments

Icecrown was released with 3.3, the server was a laggy mess – virtually unplayable for the first two hours of our first sortie – but we got the job done without too much fuss.

The difficulty seems very similar to the non-heroic Colosseum, and we await the real meat of the heroic versions of these fights in a month or three’s time with some optimism. With a bit of luck, the Ulduar lag will have died down then as well, as it’s putting a serious crimp on us putting Yogg+0 on farm.

Unity Path Achieve Realm First! Death’s Demise

Posted on | November 22, 2009 | No Comments

And with the defeat of Yogg+0 came the Realm First! Death’s Demise titles, the second time we’ve taken the honour on Earthen Ring – the first of course being for the first kill of Algalon.

A fitting reward for everyone for the half-year Ulduar campaign, and of course not forgetting those who missed out on the final takedown. There were a lot of blood, sweat and tears due to the technical complexity of the fight over many nights.

Unity Path Achieve Alone In The Darkness! (Realm First)

Posted on | November 22, 2009 | No Comments

To say the previous weeks were scrappy on this fight would have been a gross understatement. The fine edge of doing Yogg+1 with less gear had been lost as we pushed hard into the Heroic Colosseum, and there were all sorts of errors on display in a prime example of deja-vu.

However, a fairly brutal raid the Sunday before set the tone for the week, and inexorable progress was made throughout the week. A series of near misses peppered the target until it all came together and the final kill was on rails, with only two deaths.

And that was it. Ulduar lay utterly defeated. We’ve seen all the raiding content since 2005, and we can confidently say that this was one of Blizzard’s finest ever instances. The balance of the hard mode encounters were perfectly tuned to the gear progression, and the end-game defeats of Algalon and Yogg+0 were worthy of the Realm First titles.

« go backkeep looking »