Posted on | November 7, 2011 | No Comments
If there’s one truth in raiding, it’s that on a really challenging end boss, you burn time very quickly whilst progressing very slowly. Ragnaros was an excellent example. Not quite in the class of M’uru or maybe Lich King Heroic, but it was certainly a cut above everything else there’s been in the game. Well, maybe not Yogg Saron+0 or C’Thun.
493 pulls saw the boss finally hit the deck, after some close shaves in the week prior. In the end, the first-kill was solid – everyone could feel it coming on the night, it was just a matter of time after a bruising two months. Phase 4 is the tricky part of the fight, and we got there repeatedly somewhere in late-September. That wasn’t the problem. Unfortunately, the fight then begins again and the sins of the previous phases then find you out. Multiple meteors and multiple traps simply see you wipe multiple times. Rather too quickly. And so began five weeks of nine minute pulls to Phase 4, and then running back from the graveyard all but a minute later. Not always in good humour either.
But we got there and finished the Firelands – again as first on the Realm, with a WoWProgress score of 17666.67 and a world ranking of 778 in the 10-man format.
Whilst Ragnaros Heroic was an epic encounter, Firelands itself wasn’t of the same quality as some of the other instances. Ignoring the pure challenge of the final fight, our views were coloured by the quite ludicrous nerfs to the pre-Ragnaros instance in early-September which insulted all the effort spent getting the earlier bosses down. With one instance left in this expansion, it would be nice to think that this will not be repeated.
Posted on | September 7, 2011 | No Comments
Many moons ago, we nibbled at this boss for 5 days – and didn’t get very far. With some more gear, the same techniques we used back then worked this time so at least we were on the right track, even if we were a bit premature in attempting the boss.
The only downside was that the add health got slightly nerfed on the reset when we killed it – this was unfortunate as we wern’t very far off from taking it down properly the previous reset. However, other than the slight bruise to the ego this was a very enjoyable fight.
Posted on | August 28, 2011 | No Comments
Hindsight is a wonderful thing, but we left this one too long – as it was rather easy.
However, it was the last boss of the raiding week – ignoring the Ragnaros cleanup – so the incentive was always to push on the other bosses first. However, a night or two after Baleroc saw this one put away without too much fuss at all.
Posted on | August 21, 2011 | No Comments
A straight-up healer fight, with everyone else standing around looking pretty and playing musical chairs with some shards and chasing a green beam. Whilst not being able to afford three healers, our damage was high enough to avoid any real dabbling with the enrage but we were all waiting for the healers to unlock the final strategy.
A very satisfying kill – completed in typical Unity Path style on the final pull of the evening – despite the firewall bugging out and leaving us to kick our heels for an instance reset.
Posted on | August 12, 2011 | No Comments
After the successful – albeit inefficient – dispatch of the first two bosses, this was the first boss which we did in conventional style. Solid plan, nightly revision for a couple of evenings and a final success – although we did have a frustrating final 4 hours when we conspired to make just enough errors to delay the inevitable.
Our first Realm First of the heroic content, now we just need to keep everything on the boil.
Posted on | July 29, 2011 | No Comments
After the Shannox cock-up, we went one better and chased Beth’tilac Heroic for 4 nights – after the fight was quietly fixed (i.e. buffed) on the night we started. It was a bit of a 50/50 punt which boss we went for after Shannox based on kill numbers, but in the end it appears we chose badly as fresh kills of the fight were few and far between thereafter.
Re-grouping the week after on Lord Rhyolith saw us put this one away after 7 hours, and a bit of a strategy re-work to make better use of the available DPS, and a very fast first-kill time of 5:03.
Posted on | July 15, 2011 | No Comments
After taking down Ragnaros to good effect, we made a monumental mess of this fight – by using the wrong tactic we just went nowhere very slowly. Quite where we got it from has been lost in the mists of time, but by the end of the second night it was obvious it was just fundamentally flawed for the 10 man format and a lack of available trap control.
On our third night, a radical change in the method saw the boss, snagged, bagged and tagged. It’s not a very demanding fight once you use something which takes the majority of traps out of the equation. Ahem.
Posted on | July 10, 2011 | No Comments
Like at the turn of the expansion there wasn’t much point in front page updates re: the kills of the nickle and dime bosses, but we’ve now cleared our Firelands on normal difficulty with the Realm First dispatch of Ragnaros.
Firelands is a quirky place. Some bosses are very straightforward, some quite challenging for the difficulty level they are pitched at. Ragnaros itself isn’t super tricky, but it is quite a long fight – which then means many, many minutes until you get back to sharp end of the learning curve.
However, now the Heroics will start in earnest – and we’ll soon see the mettle of the instance.
Posted on | June 24, 2011 | No Comments
Killing Sinestra in the 10 man, and known to be harder, version of the fight would be challenge enough. Add to that not having the services of a warlock, boomkin or shadow priest (one of the three considered essential by virtually all 10-man tactics) and further complicated with the Firelands 4.2 patch likely to arrive within three weeks of the first proper pull of the boss made for a quite insane challenge.
It has to be said that we threw the kitchen sink at this boss, racking up 377 pulls over 15 nights – betting on perfect execution winning the day, rather than farming additional gear, or reworking the tactics as we’d usually do. In final 3 days we kept missing by the most infuriating amounts, but in the end Sinestra fell to the final pull of the night – just when no-one expected it, we got an almighty run when Essence of the Red finished and everyone remained standing.
And with that, Tier-11 is pretty much finished as regards progression content. We skipped Omnotron Defense System Heroic in order to go after Al’Akir, and the Ascendant Council made way for Sinestra. It would have been nice to get everything done, but it wasn’t to be. In hindsight, there were a few wrong turns taken in the last six months and those just cost us a bit too much time – but I think now is the right time for 4.2.
We were the only team to complete all three end-instance bosses in Heroic (Nefarian, Al’Akir, Sinestra), taking two out of the three Realm First! achievements. We finished first on the Realm, with a WoWProgress score of 21561.12, and (as of 24/06/11) a world ranking of 306 in the 10-man format, and 813 in all formats.
Posted on | May 30, 2011 | No Comments
Compared to Al’Akir, this was a relative straightforward fight – except that it just didn’t go our way.
There are some quite strict DPS requirements to get the phase transition right and power into Phase 2, and for one reason or another we were mired on 4% wipes for two weeks – which is even more vexing when the boss gives up at 2%. In the end, the boss fell to more of a “good riddance” grunt of frustrated annoyance and an eagerness to set eyes on Sinestra.
Our time spent on Al’Akir, coupled with the above delays, put us behind the Realm First curve on this but we at least took the spoils next in line. Congratulations to our Horde counterparts on taking the honours.« go back — keep looking »